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However, can you imagine, Indiana Jones running from danger instead of facing it? What a boring movie Raiders would have been! Maybe the first - and right - question to answer is how confident are you in your own ideas and how capable do you think you are in making those ideas happen. Risk is like fear: Most people in the industry want to move away from it and that is a perfectly reasonable action to take. ​ This is the team’s first independent venture - one with a large budget (relatively speaking) and plenty of eccentricities - do you feel like you're taking a bit of a risk? Sci-fi is a quite fertile ground for the imagination and allows you to mix concepts that wouldn’t necessarily work in any other setting.

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Influences in videogames can be found in Street Fighter in terms of character design, and Perfect Dark - the game that inspired the Antagonist Mode in Raiders of the Broken Planet.įrom the beginning, we have aspired to achieve a very distinct and unique style, with iconic and exaggerated characters in a world that catches the player’s eye with stunning and memorable scenes.

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The same can be said of Mangas like Gunnm or Akira. Kow Yokoyama’s work on 2000AD is a huge inspiration, as well as Jamie Hewlett & Alan Martin’s Tank Girl. Raiders of the Broken Planet’s art direction drinks from quite diverse sources, from Manga and Anime to North American comic books. Films like Serenity, the Seven Samurai, Mad Max or The Wild Bunch had some weight on the game’s story and background, for example - antiheroes of questionable morality rising up against injustice. We drew inspiration from many different sources when designing Raiders of the Broken Planet, and many of them come from outside the videogames industry. What elements served as the inspiration behind Raiders of the Broken Planet?






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